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Worm Holes (Quantum Roots, #2)
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Ring (Xeelee Sequence, #4)
Michael Poole's wormholes constructed in the orbit of Jupiter had opened the galaxy to humankind. Then Poole tried looping a wormhole back on itself, tying a knot in space and ripping a hole in ti...me. It worked. Too well. Poole was never seen again. Then from far in the future, from a time so distant that the stars themselves were dying embers, came an urgent SOS—and a promise. The universe was doomed, but humankind was not. Poole had stumbled upon an immense artifact, light-years across, fabricated from the very string of the cosmos. The universe had a door. And it was open...Harry Harrison"Arthur C. Clarke, Isaac Asimov, Robert Heinlein...now Stephen Baxter joins their exclusive ranks!" -- New Scientist

Starplex
The acclaimed author of Far-Seer and End of An Era embarks on a fantastic journey. A series of mysterious, artificial wormholes have brought the far reaches of space immediately close. But is the Eart...h ready for who--or what--the wormholes may bring?Library JournalMultiple award-winning Canadian author Sawyer offers an epic hard-science space adventure full of technical descriptions of starships and physics tempered by human concerns. In 2094, scientists on the Starplex study the mysterious artificial wormholes that make space travel routine and convenient. Then the wormholes' creators appear, and the scientists must understand and communicate with them to save the galaxy. Highly recommended for sf collections.

The Worm and the Bird
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So You Created a Wormhole: The Time Traveler's Guide to Time Travel
Welcome, intrepid temporal explorers, to the world's first and only field manual/survival guide to time travel! DON'T LEAVE THIS TIME PERIOD WITHOUT IT! Humans from H. G. Wells to Albert Einstein to B...ill & Ted have been fascinated by time travel-some say drawn to it like moths to a flame. But in order to travel safely and effectively, newbie travelers need to know the dos and don'ts. Think of this handy little book as the only thing standing between you and an unimaginably horrible death-or being trapped forever in another time or alternate reality. You get: Essential time travel knowledge: Choosing the right time machine, from DeLoreans to hot tubs to phone booths-and beyond What to say-and what NOT to say-to your doppelganger Understanding black holes and Stephen Hawking's term "spaghettification" (no, it's not a method of food preperation; yes, it is a horrifically painful way to meet your end) The connection between Einstein's General Theory of Relativity, traversing wormholes and the 88 mph speed requirement The possible consequences of creating a time paradox-including, but not limited to, the implosion of the universe Survival tips for nearly any sticky time travel situation: How to befriend a dinosaur and subsequently fight other dinosaurs with that dinosaur Instructions to build your very own Rube Goldberg Time Machine Crusading-for fun and profit Tips on battling cowboys, pirates, ninjas, samurai, Nazis, Vikings, robots and space marines How to operate a microwave oven Enjoying the servitude of robots and tips for living underground when they inevitably rise up against us

Herbert's Wormhole
Herbert Slewg and his hapless, video game addicted neighbor Alex Filby have stumbled upon what Einstein could only theorize about: a wormhole through the space/time continuum. They travel 100 years in...to the future of their no-longer-boring town and are mistaken for alien slayers . . . in a world run by a benevolent alien race with cheerful Australian accents and uncomfortably fake facial hair. Herbert, Alex, and their mutual crush, Sammi Clementine, century-hop across time in order to outwit a disgruntled G Dalien. By foiling his evil plot, they save the planet and become 22nd-century hometown heroes in this smart-alecky (but friendly), inventive, wry, and very visual creation.Publishers WeeklyMore text-heavy than the subtitle suggests, this loopy debut opens as Alex's well-meaning parents buy the 10-year-old a jungle gym. They also arrange a playdate (Playdate? Alex hadn't had a playdate since he was seven) with neighbor Herbert, a compulsive inventor, who tinkers with the body suits that came with his AlienSlayer:3-D! video game. When he and Alex wear the suits on the jungle gym, the tubular slide becomes a wormhole that catapults them 100 years into the future. Their hometown is now inhabited by G'Daliens, aliens that speak with Australian accents and resemble giant squid wearing toupees and fake mustaches, a sight the boys find fall-down, pee-in-your-pants hilarious. The cartoony line art and wacky futuristic particulars should appeal most to readers whose sense of humor tends toward the absurd. Ages 8-12. Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

The Worm
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Explorations: Through the Wormhole
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Wormholes: Essays and Occasional Writings
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Bruce Coville's Book of Aliens: Tales to Warp Your Mind
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