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Ready Player One (Ready Player One, #1)
Immersing Himself In A Mid-21st-century Technological Virtual Utopia To Escape An Ugly Real World Of Famine, Poverty And Disease, Wade Watts Joins An Increasingly Violent Effort To Solve A Series Of P...uzzles By The Virtual World's Super-wealthy Creator, Who Has Promised That The Winner Will Be His Heir. (this Book Was Previously Listed In Forecast.)
Otherearth (Last Reality, #2)
Return to the series BuzzFeed compared to Ready Player One in the second book in a new fast-paced trilogy from New York Times bestselling authors Jason Segel and Kirsten Miller that's perfect for fans... of HBO's Westworld. Simon would have done anything to save his best friend after a mysterious accident almost killed her--including follow her into a virtual world. And what he and Kat discovered there was more terrifying than they could have ever imagined. Unwitting hospital patients are being forced to test a device that lets VR be experienced with all five senses. The technology is so advanced that it's deadly. Now the world's biggest tech corporation is hunting Simon and Kat while war rages in Otherworld, the virtual world it created. Determined to destroy the Company, Simon and Kat must join forces with a hacker, a gangster, and a digital entity. But as they battle to save two worlds, they uncover an all-new threat to our world: the Company's latest creation, an augmented-reality game called OtherEarth. Not only does OtherEarth kill, it has the power to erase the line between what's real and what's fantasy. Praise for Otherworld: A New York Times Bestseller "A potent commentary on how much we're willing to give up to the lure of technology." --EW.com "A fantastic journey from start to finish." --Hypable.com "An engaging VR cautionary tale." --AV Club "Full of high stakes, thrillers, and fantastic twists and turns, fans of Ready Player One are sure to love this addictive read." --BuzzFeed
More Than a Game (Fayroll #1)
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The History of the Future: Oculus, Facebook, and the Revolution That Swept Virtual Reality
The dramatic, larger-than-life true story behind the founding of Oculus and its quest for virtual reality, by the bestselling author of Console Wars. Drawing on over a hundred interviews with the key ...players driving this revolution, The History of the Future weaves together a rich, cinematic narrative that captures the breakthroughs, breakdowns and human drama of trying to change the world. The result is a super accessible and supremely entertaining look at the birth of a game-changing new industry. From iconic books like Neuromancer to blockbuster films like The Matrix, virtual reality has long been hailed as the ultimate technology. But outside of a few research labs and military training facilities, this tantalizing vision of the future was nothing but science fiction. Until 2012, when Oculus founder Palmer Luckey—then just a rebellious teenage dreamer living alone in a camper trailer—invents a device that has the potential to change everything. With the help of a videogame legend, a serial entrepreneur and many other colorful characters, Luckey’s scrappy startup kickstarts a revolution and sets out to bring VR to the masses. As with most underdog stories, things don’t quite go according to plan. But what happens next turns out to be the ultimate entrepreneurial journey: a tale of battles won and lost, lessons learned and neverending twists and turns—including an unlikely multi-billion-dollar acquisition by Facebook’s Mark Zuckerberg, which shakes up the landscape in Silicon Valley and gives Oculus the chance to forever change our reality. Drawing on over a hundred interviews with the key players driving this revolution, The History of the Future weaves together a rich, cinematic narrative that captures the breakthroughs, breakdowns and human drama of trying to change the world. The result is a super accessible and supremely entertaining look at the birth of a game-changing new industry.
OtherLife (Last Reality, #3)
Return to the series BuzzFeed compared to Ready Player One with the third book in the fast-paced trilogy from New York Times bestselling authors Jason Segel and Kirsten Miller that's perfect for fans ...of HBO's Westworld. Simon, Kat, Busara, and Elvis are on the run with the tech super-villains at the Company hot on their heels. The new VR gaming experience the Company created, OtherEarth, will change how the world experiences gaming. Paired with the hardware the Company developed, it has the potential to alter our reality forever. The Company is on its way to becoming the world's newest superpower. And Simon is determined to shut them down forever. But to do that, he'll have to survive OtherLife--the next phase of gaming, and a complete reality reboot. Praise for the Last Reality series: A New York Times Bestseller A CBC Teen Choice Book Award Nominee "Full of high stakes, thrillers, and fantastic twists and turns, fans of Ready Player One are sure to love this addictive read." --BuzzFeed "A potent commentary on how much we're willing to give up to the lure of technology." --EW.com "An engaging VR cautionary tale." --The A.V. Club "A fantastic journey from start to finish." --Hypable.com "Delightful twists.... Otherworld comes alive."--SLJ
Suspending Reality (Five Fantasy Books)
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Cyberpunk: Stories of Hardware, Software, Wetware, Evolution, and Revolution
Before email, before “the web,” before hackers and GPS and sexting, before titanium implants, before Google Goggles, before Siri, and before each and every one of us carried a computer in our pockets,... there was cyberpunk, and science fiction was never the same. Cyberpunk writers—serious, smart, and courageous in the face of change—exposed the naiveté of a society rushing headlong into technological unknowns. Technology could not save us, they argued, and it might in fact ruin us. Now, thirty years after The Movement party-crashed the science fiction scene, the cyberpunk reality has largely come to be. The future they imagined is here. In this book, you’ll find stories by legendary cyberpunk authors like Bruce Sterling and William Gibson, as well as stories by new cyberpunk voices like Cory Doctorow and Jonathan Lethem. You’ll find stories about society gone wrong and society saved, about soulless humans and soulful machines, about futures worth fighting for and futures that do nothing but kill. Welcome to your cyberpunk world.
Virtual Unreality: Just Because the Internet Told You, How Do You Know It's True?
Seife Takes Us Deep Into The Internet Information Jungle And [cuts] A Path Through The Trickery, Fakery, And Cyber Skullduggery That The Online World Enables. Taking On Everything From Breaking News C...overage And Online Dating To Program Trading And That Eccentric And Unreliable Source That Is Wikipedia, Seife Arms His Readers With Actual Tools--or Weapons--for Discerning Truth From Fiction Online-- Catching The Stupid Bug -- Appeal To Authority -- An Army Of One -- Telling Fake People From Real -- The Loneliness Of The Interconnected -- Copy, Right? -- Scarcity -- All Hat, No Cattle -- White Noise And The Red Queen -- Artificial Unintelligence -- Make Money Fast -- Companies : Private, Public, And Shady -- This Is Your Brain -- Living In The Raw. Charles Seife. Includes Bibliographical References (pages 231-239) And Index.
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