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The Quest
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Epic (Epic, #1)
generations Ago, Violence Was Banned On New Earth. Society Is Governed And Conflicts Are Resolved In The Arena Of A Fantasy Computer Game, Epic. Everyone Plays. If You Win, You Have The Chance To Go T...o University, Get More Supplies For Your Community, And Fulfill Your Dreams; If You Lose, Your Life Both In And Out Of The Game Is Worth Nothing. When Erik, Seeking Revenge For The Unjust Treatment Of His Parents, Dares To Subvert The Rules Of Epic, He And His Friends Find Themselves Up Against With The Ultimate Masters Of The Game: The Committee. If Erik And His Friends Win, They May Have The Key To Destroying Epic's Tyranny Over New Earth. But If They Lose . . .publishers Weeklyirish Author Kostick's Powerful Debut Imagines An Agrarian World Where Violence Is Illegal, Except Within A Massive Computer Game That Provides The Economic And Governmental Structure For Society. When They're Not Working In The Salt Mines Of New Earth, Everyone Spends Their Time In The Online Game, Epic, Accumulating Resources And Completing Quests. Erik Is Frustrated Both With The Game And With His Father, Harald, Who Refuses To Play. Harald Does Eventually Appear In The Arena To Demand More Solar Panels For His Community, But His Appearance Unearths A Secret In His Past, And He Is Sent Into Exile. Erik Finds A Loophole That Allows Him To Defeat A Red Dragon, Making Him One Of The Wealthiest Players In The Game; Suddenly He Is A Threat To Central Allocations, A Team Of Powerful Players That Are The World's De Facto Rulers, Even Though They Do Not Fully Understand The System They Are Manipulating. As The Game Becomes Self-aware, There Are Whispers Of A Revolution Among Those Who Would Use The Game's Technology For Conversations And Elections Rather Than Endless Fighting. Kostick Manages To Aim His Allegory At Two Separate Targets: The Pointless Wastefulness Of A Government Too Big To Correct Its Course Or Even Know Its True Nature, And, On A Slightly More Trivial Note, The Waste Of Time Gamers Spend In Their Online Second Lives. The Elegant Conclusion Will Linger With Readers. Ages 12-up. (apr.)copyright 2007 Reed Business Information
Tales of the Greek Heroes: Retold From the Ancient Authors
A Collection Of Nineteen Greek Myths And Legends Features Such Tales As The Story Of Prometheus, The Wanderings Of Heracles, The Quest Of The Golden Fleece, And The First Fall Of Troy.
Epic: Legends of Fantasy
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Questing Beast
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Epic: Stories of Survival from the World's Highest Peaks
Epic—a mountaineering term that evokes a sense of treacherous disaster. The climb that went wrong: fighting blinding snowstorms and horrific avalanches; days spent tentbound running low on food, water... and oxygen; surviving broken bones and shattered spirits. With writing from Greg Child, David Roberts, Stephen Venables, Alfred Lansing and others, "Epic" is a collection of the most memorable accounts of legend-making expeditions to the world’s most famous peaks, often in the worst possible conditions. Epic is an adventure audiobook at its most compelling! INDIE Award Nominee in the ‘Spoken Word' category Publisher's Weekly ‘Listen Up' Award ForeWord Magazine's Audiobook of the Year Nominee
A Fate of Dragons/A Quest of Heroes/A March of Kings (The Sorcerer's Ring, #1-3)
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Quest: Eight Novels of Fantasy, Myth, and Magic
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The Last Quest of Gilgamesh (Epic of Gilgamesh (Paperback))
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Magic, Myth & Majesty (7 Fantasy Novels)
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