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Psycho-Cybernetics, A New Way to Get More Living Out of Life
The classic bestselling self-help program—updated and expanded— is now available in an unabridged CD edition
The Cyberiad
A brilliantly crafted collection of stories from celebrated science fiction writer Stanislaw Lem Trurl and Klaupacius are constructor robots who try to out-invent each other. Over the course of their ...adventures in The Cyberiad, they travel to the far corners of the cosmos to take on freelance problem-solving jobs, with dire consequences for their unsuspecting employers. Playfully written, and ranging from the prophetic to the surreal, these stories demonstrate Stanislaw Lem's vast talent and remarkable ability to blend meaning and magic into a wholly entertaining and captivating work. Two constructor robots roam the cosmos creating improbable beasts and machines, such as electronic bards and involuted story telling machines which never finish a tale.
The New Psycho-Cybernetics: The Original Science of Self-Improvement and Success That Has Changed the Lives of 30 Million People
in This New And Expanded Edition, You'll Meet Famous Olympic And Professional Athletes, Coaches, Golfers, Rodeo Cowboys, Sports Psychologists, Executives, Entrepreneurs, Sales Professionals, And Many ...Others Whose Lives Were Changed By Putting Into Practice Maltz's Formula For Success. Whether Your Goal Is To Lose Weight And Keep It Off, Excel In Sports, Achieve Extraordinary Entrepreneurial Success Or Become An Exceptional Sales Person, You'll Accomplish Virtually Any Goal Quickly And Easily.
How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics
N. Katherine Hayles. Includes Bibliographical References And Index.
The Human Use of Human Beings: Cybernetics and Society
No description available
Cybernetics: or the Control and Communication in the Animal and the Machine
Acclaimed one of the seminal books... comparable in ultimate importance to...Galileo or Malthus or Rousseau or Mill, Cybernetics was judged by twenty-seven historians,economists, educators, and philos...ophers to be one of those books published during the past four decades, which may have a substantial impact on public thought and action in the years ahead. -Saturday Review
William Gibson's Neuromancer: The Graphic Novel
No description available
Cyberpunk: Stories of Hardware, Software, Wetware, Evolution, and Revolution
Before email, before “the web,” before hackers and GPS and sexting, before titanium implants, before Google Goggles, before Siri, and before each and every one of us carried a computer in our pockets,... there was cyberpunk, and science fiction was never the same. Cyberpunk writers—serious, smart, and courageous in the face of change—exposed the naiveté of a society rushing headlong into technological unknowns. Technology could not save us, they argued, and it might in fact ruin us. Now, thirty years after The Movement party-crashed the science fiction scene, the cyberpunk reality has largely come to be. The future they imagined is here. In this book, you’ll find stories by legendary cyberpunk authors like Bruce Sterling and William Gibson, as well as stories by new cyberpunk voices like Cory Doctorow and Jonathan Lethem. You’ll find stories about society gone wrong and society saved, about soulless humans and soulful machines, about futures worth fighting for and futures that do nothing but kill. Welcome to your cyberpunk world.
Cyberia: Life in the Trenches of Hyperspace
Cyberia Is An Eye-opening And Up-to-the-minute Portrait Of America In The Age Of Digital Highways, All-night Raves, Cyberliterature, And Psychedelic Renaissance - By A Young Journalist With A Fresh Vo...ice And A Remarkable Skill For Mapping The Terrain Of The New World In Which We Have All, Somehow, Found Ourselves. For Over Two Years, Douglas Rushkoff Lived Among The Players Who Are Creating Cyberia And Delivering It To The Rest Of Us. Cyberia Is His Vivid Report. Written In A Language Accessible To Those Who've Never Tested Psychedelics Or Communicated Over A Computer Modem, It Is A Journey Into The Thoughts And Lives Of People On The Frontier Of A Great Social Experiment, People Living - Or Surfing - On The Very Edge Of Culture. Cyberia's Journey Begins In Silicon-valley, Home Of The Computer - The Humming Heart Of The Electrically Charged Culture - And Takes Off With Vivid Profiles Of A Host Of Cyberians At The New Edge Of Computers, Consciousness, And Chaos Theory. Rushkoff Meets Rave Organizers, Neopagans, Virtual Reality Entrepreneurs, Smart Drug Enthusiasts, Underground Computer Hackers, Psychedelic Experimenters, And Other Pioneers Who Are Foraging, Both Legally And Illegally, Into This Dramatic New Terrain. From Mathematicians To Self-taught Punks, These Are The Minds Behind Innovations And Ideas We Now Take For Granted And Those We Can As Yet Barely Imagine. Molding Science And Art, Technology And Pop Culture, They Are Not Just Glimpsing The Future, They Are Designing It. . Rushkoff Introduces Us To Cyberia's Luminaries, Who Speak With Dazzling Lucidity About The Rapid-fire Change We're All Experiencing. Listen In On Conversations With Dozens Of Cyberians, Including: Terence Mckenna, Dubbed The Copernicus Of Consciousness By The Village Voice, Whose Writings Have Spearheaded The Psychedelic Renaissance; Ralph Abraham, Cyberia's Village Mathematician, A Bearded Technosage Whose Mathematical Equations Explain The Shifting, Hyperdimensional Cyberian Turf; William Gibson And Bruce Sterling, The Founders Of Cyberliterature, Who Talk About The Facts, Fantasies, And Fears Behind Their Works; And Former Editor In Chief Of Mondo 2000 R. Douglas Rushkoff. A Duplicate Copy Of This Title Was Part Of The Julio Mario Santo Domingo Collection, But Was Not Retained. Includes Bibliographical References (p. 239-240) And Index.
Cyborg (The Clone Codes, #2)
No description available